It has been 20 years after Guitar Hero hit the market across the Atlantic, offering everyday gamers the opportunity to become a rock star. Figuratively speaking, though you'd be hard-pressed telling that anyone who has nailed Free Bird’s lengthy guitar solo before an enthusiastic crowd of friends.
Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to follow coloured notes scrolling down the display in time with a song. Every sequence mimicked particular chords, creating the feel of an authentic live show.
The studio had already tried its hand with rhythm games prior to teaming up with RedOctane, later acquired by the gaming giant during the mid-2000s. Collaboratively, they established the foundations for a surprising billion-dollar series that had a remarkable impact for many musicians included, introducing decades-old bands to millions of gaming enthusiasts.
A former executive, ex-chief operating officer from the developer, recalls the early budgetary hurdles in securing the songs – despite the fact initial releases primarily featured cover versions.
“We rerecorded all the music because the dollar figure was so high,” he explains. “Despite having the publishing rights by themselves, it proved nearly impossible. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and we were pretty convinced it would fail. However, when the game took off, album purchases airtime were going up, everyone wanted to participate.”
He adds: “One of the remarkable aspects was the number of parents reached out expressing gratitude for introducing their kids to the music they loved. It evolved into a multigenerational thing.”
Timeless Music Gains Younger Fans
Irish blues-rock band one featured act included Never Too Late on the 2008 game the popular installment. Guitarist the artist recalls the way the game brought classic rock to the forefront: “Guitar Hero offered a larger, new demographic. Typically this had been considered outdated material, but then once it got featured on the title young people were finding it, abruptly it was cool. That legitimised the genre, eliminating the ‘dad rock’ label. It provided all our music renewed popularity.”
In 2008, the Answer’s debut album remained unreleased in the US, so Guitar Hero served as a primary platform for exposure for the group during their US tour supporting AC/DC. “The roadies had on the song during travel, and several recognized us thanks to the game,” he notes.
Major Band Titles and Lasting Influence
Music's heavyweight names quickly capitalised on the game's success, with Aerosmith, Metallica and others featuring in dedicated game editions centered around each band’s catalogue and related lore, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly earned the group greater revenue than any of their records. It sold well over half a million copies upon release, while sales of Aerosmith’s music saw an increase of up to 40% at a time when the music business was already collapsing.
The series still motivates quick-handed fanaticism among its fans. Earlier this year, an online personality completed a remarkable feat featuring Through the Fire and Flames – an infamously tough anthem made popular by the game – on Clone Hero, a freeware game with similar gameplay but an array of customisation options. This track is challenging even in expert mode, not to mention played at double speed and without missing a single one of its near 4,000 notes. The streamer stated requiring nine months of practice.
“Guitar Hero is a fun, imaginary experience. If you play other games, that doesn’t mean you ought to use a real gun and enlist,” says DragonForce guitarist the artist.
DragonForce previously completed a profitable run when Through the Fire and Flames appeared in the third game, but Li says it made them a household name. “I recall our distributors calling to tell me that our records were moving like crazy,” he says. “Popularity surged on the subsequent tour, and we were playing just before the headliners at the event.”
Indeed, the band's visibility from Guitar Hero proved so vast that it risked eclipsing everything else the band has done. Last year, the track featured in promotional material for Despicable Me 4. “In the past I thought differently, but I’ve made peace with it,” he admits. “If you only listen to a single track, it’s totally cool – everyone’s got a unique path in music and I’m glad we played a role of people’s lives”.
The Lasting Impact of a Plastic Guitar
Top-tier marketing, whether it’s for cars, apparel or games, goes further mere transactions – it evokes a desire. Was the game able to harness this? “Precisely what we were aiming to achieve,” he confirms. “The excitement of performing as a music icon in the spotlight. Since the beginning, the creators felt that there’s an instinctive human desire to make music, and their goal was to use technology to allow people to do it”.
Most of Guitar Hero games were released over a mere five-year period from 2005 to 2010, featuring spin-offs like the DJ version, including a turntable controller, and Band Hero. After that, corporate focus in plastic instruments died down, except for a brief comeback several years later.
Games such as Clone Hero and Fortnite Festival have kept the community active, and there’s expectations of something from the original publisher on the way. A new studio has entered production on its debut music game. Original co-founders are participating as special advisers. Is the world prepared to welcome another game following Guitar Hero?
“Our team believed such titles could be similar to sports games where you can update every year,” he remarks. “There’s so much fresh tracks it could remain perennially popular, thus I remain hopeful. It's entirely possible for it to continue with new generations.”